作者 主题: 【资源统合】流派专长  (阅读 130708 次)

副标题: 一项伟大的百年工程

离线 张辽

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  • 年轻的人啊,去读陀思妥耶夫斯基吧,那里有你要的所有答案。
御风(战斗,流派)(Janni Style)
来源 极限战斗Ultimate Combat pg.106
你旋风般的格斗技巧令自己难以被击中。
先决条件:精通徒手打击,特技3级,表演(舞蹈)3级。
专长效果:你使用风灵流时,冲锋带来的AC罚值降为-1;夹击你的对手获得的攻击加值降为+1。

乱披风(战斗)(Janni Tempest)
来源 极限战斗Ultimate Combat pg.106
你的烈风攻势可轻易令对手失去平衡。
先决条件:精通徒手打击,御风,特技5级,表演(舞蹈)5级。
专长效果:你使用风灵流时,只要你徒手击打命中对手,你对此对手的冲撞和摔绊的战技检定有+4加值,但战技必须在你该轮结束前发动。你的这次战技不会引发借机攻击。

罡风惊天(战斗)(Janni Rush)
来源 极限战斗Ultimate Combat pg.106
当跃起攻击时,你的打击沉重犹如万钧。
先决条件:精通徒手打击,御风,乱披风,特技8级,表演(舞蹈)8级。
专长效果:你使用风灵流时获得以下好处:你跳跃总是视为已助跑。如果你使用跳跃作为你冲锋动作的一部分,并用徒手攻击命中对手,丢两次徒手伤害骰合计,但力量,武器属性(例如<炽焰>附魔)及基于精准攻击(例如偷袭)带来的伤害增加值不翻倍。本专长带来的额外伤害在重击时不翻倍(尽管其他伤害增加值正常翻倍计算)。
劇透 -   :
Janni Style(Combat,Style)
Source Ultimate Combat pg.106
Your whirling fighting technique makes you difficult to hit.
Prerequisites:Improved Unarmed Strike, Acrobatics 3 ranks, Perform (dance) 3 ranks.
Benefit:While using this style, you take only a –1 penalty to AC for charging. Further, opponents that flank you gain only a +1 bonus on attack rolls against you.

Janni Tempest(Combat)
Source Ultimate Combat pg.106
Your gale of attacks easily throws your opponents off balance.
Prerequisites:Improved Unarmed Strike, Janni Style, Acrobatics 5 ranks, Perform (dance) 5 ranks.
Benefit:While you are using the Janni Style feat, whenever you make an unarmed attack and hit an opponent, you gain a +4 bonus on checks made to bull rush or trip that opponent, as long as the combat maneuver is your next attack by the end of your turn. You do not provoke an attack of opportunity from the target of the maneuver.

Janni Rush(Combat)
Source Ultimate Combat pg.106
When you leap to the attack, your blows are like bolts from on high.
Prerequisites:Improved Unarmed Strike, Janni Style, Janni Tempest, Acrobatics 8 ranks, Perform (dance) 8 ranks.
Benefit:While using Janni Style, you are always considered to have a running start when jumping. Further, if you jump as part of a charge and make an unarmed strike against the designated opponent, a hit allows you to roll the unarmed strike’s damage dice twice and add the results together before adding modifiers (such as from Strength) or extra dice (such as precision-based damage or dice from weapon abilities). The extra damage dice are not multiplied on a successful critical hit.
« 上次编辑: 2021-05-28, 周五 16:04:58 由 张辽 »
有没有想写小说的少年啊,可以找我涅。

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欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

离线 张辽

  • Chivary
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  • 帖子数: 1019
  • 苹果币: 4
  • 年轻的人啊,去读陀思妥耶夫斯基吧,那里有你要的所有答案。
麒麟流(战斗,流派)(Kirin Style)
来源 极限战斗Ultimate Combat pg.107
你的研习和从容允许你洞悉敌人的弱点。
先决条件:精通徒手打击,知识(奥秘)6级,知识(地城,地方,自然,位面,或宗教)1级。
专长效果:当你使用此流派时,你能以一个迅捷动作,以知识检定鉴定一个敌人(DC为“15+目标生物CR”),如果成功,你在对抗该生物的攻击时豁免获得+2加值,并在对抗该生物的机会攻击时AC获得+2闪避加值。这些加值在你保持麒麟流时一直生效。如果你这次和该生物停战、并在之后再战,你可以重新尝试这个检定。

麒麟破(战斗)(Kirin Strike)
来源 极限战斗Ultimate Combat pg.107
你已精研过相关典籍,并知晓如何攻击敌人防御最薄弱之处。
先决条件:智力13,麒麟流,精通徒手打击,知识(奥秘)9级,知识(地城,地方,自然,位面,或宗教)3级。
专长效果:你鉴定生物的知识检定得到+2洞察加值。当你使用麒麟流时,在你的近战攻击或远程攻击击中对手后,用一个迅捷动作,你对知识检定成功的生物造成等于你两倍智力修正的额外伤害(最少为2)。

麒麟步(战斗)(Kirin Path)
来源 极限战斗Ultimate Combat pg.107
你将对敌人的了解转化为无懈可击的防御步法。
先决条件:智力13,麒麟破,麒麟流,精通徒手打击,知识(奥秘)12级,知识(地城,地方,自然,位面,或宗教)5级。
专长效果:你的所有用于鉴定生物的知识检定可以取10。当你使用麒麟流时,被鉴定成功的生物如果在你的威胁范围内结束回合的话,你可以消耗该轮一次借机攻击次数移动等于你每点智力调整(最少为1)5尺的距离,但你的移动终点必须处于该生物的威胁范围内,这种移动不会引起借机攻击。
劇透 -   :
Kirin Style(Combat,Style)
Source Ultimate Combat pg.107
Your study and your grace allows you to exploit your enemies’ weaknesses.
Prerequisites:Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 1 rank.
Benefit:While using this style, you can spend a swift action to make a Knowledge check to identify a single creature (DC 15 + the creature’s CR for this purpose). If you succeed at the check, while using this style, you gain a +2 bonus on saving throws against that creature’s attacks, as well as a +2 dodge bonus to AC against that creature’s attacks of opportunity. These bonuses last for as long as you use this style. If you cease combat with the creature during this time and resume it later, you can attempt the check again.

Kirin Strike(Combat)
Source Ultimate Combat pg.107
You have read the texts of the perfect way, and know how identify to your enemies’ weak spot.
Prerequisites:Int 13, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 9 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 3 ranks.
Benefit:You gain a +2 insight bonus on Knowledge checks made to identify creatures, including the one Kirin Style allows. While using Kirin Style against a creature you have identified using that feat, as a swift action after you have hit a creature with a melee or ranged attack, you can add twice your Intelligence modifier in damage (minimum 2).

Kirin Path(Combat)
Source Ultimate Combat pg.107
You turn knowledge of your enemy into a flawless defense.
Prerequisites:Int 13, Kirin Strike, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 12 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 5 ranks.
Benefit:Whenever you make a Knowledge check to identify a creature, even when using Kirin Style, you can take 10 even if stress and distractions would normally prevent you from doing so. While using Kirin Style against a creature you have identified using that feat, if the creature ends its turn within your threatened area, you can spend a use of your attacks of opportunity that round to move up to 5 feet times your Intelligence modifier (minimum 1). You must end your move in a square threatened by the creature. This move does not provoke attacks of opportunity.
« 上次编辑: 2021-05-28, 周五 16:04:20 由 张辽 »
有没有想写小说的少年啊,可以找我涅。

独阅读

欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

离线 张辽

  • Chivary
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  • 帖子数: 1019
  • 苹果币: 4
  • 年轻的人啊,去读陀思妥耶夫斯基吧,那里有你要的所有答案。
灵狐流(战斗,流派)(Kitsune Style)
来源 阴招战术工具箱Dirty Tactics Toolbox pg.15
如一道流星划过对手,你的招数让他晕头转向。
先决条件:智力13,寓守于攻,精通阴招
专长效果:当你使用这个流派时,你可以在冲锋攻击时以一次阴招战技取代正常的攻击。

灵狐计(战斗)(Kitsune Tricks)
来源 阴招战术工具箱Dirty Tactics Toolbox pg.15
当你的计策层出不穷时,你的对手已经无力维持正常的思考。
先决条件:智力13,寓守于攻,精通阴招,灵狐流,BAB+3或3级武僧等级
专长效果:当你使用灵狐流时,你通过在一次阴招战技攻击为对手同时造成两个不同的不良效果,移除由此专长造成的两个效果只需要一个动作。

灵狐倾城(战斗)(Kitsune Vengeance)
来源 阴招战术工具箱Dirty Tactics Toolbox pg.15
看似优雅的姿态背后,你隐藏着险恶的后手。
先决条件:智力13,寓守于攻,精通阴招,灵狐流,灵狐计,BAB+6或6级武僧等级
专长效果:当你使用灵狐流时,如果你的对手引发了一次你的借机攻击,你可以选择对他进行一次阴招战技攻击以取代正常的攻击。
劇透 -   :
Kitsune Style(Combat,Style)
Source Dirty Tactics Toolbox pg.15
Your quick movement and trickery allow you to catch opponents off guard.
Prerequisites:Int 13, Combat Expertise, Improved Dirty Trick
Benefit:While using this style, you can attempt to perform a dirty trick in place of an attack at the end of a charge.

Kitsune Tricks(Combat)
Source Dirty Tactics Toolbox pg.15
Your quick wit and even quicker maneuvers leave your opponents reeling.
Prerequisites:Int 13; Combat Expertise; Improved Dirty Trick; Kitsune Style; base attack bonus +3 or monk level 3rd.
Benefit:While you are using the Kitsune Style feat, you can apply two different conditions with a single dirty trick combat maneuver check. Removing both conditions imparted in this way requires only one action.

Kitsune Vengeance(Combat)
Source Dirty Tactics Toolbox pg.15
You cleverly hide your attacks within your devious antics.
Prerequisites:Int 13; Combat Expertise; Improved Dirty Trick; Kitsune Style; Kitsune Tricks; base attack bonus +6 or monk level 6th.
Benefit:While using the Kitsune Style feat, when a foe provokes an attack of opportunity from you, you can attempt to perform a dirty trick combat maneuver in place of making a melee attack.
« 上次编辑: 2021-05-27, 周四 20:53:58 由 张辽 »
有没有想写小说的少年啊,可以找我涅。

独阅读

欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

离线 张辽

  • Chivary
  • *****
  • 帖子数: 1019
  • 苹果币: 4
  • 年轻的人啊,去读陀思妥耶夫斯基吧,那里有你要的所有答案。
狗头人流(战斗,流派)(Kobold Style)
来源 格拉里昂的狗头人Kobolds of Golarion pg.25
你可以控制措手不及的敌人。
先决条件:寓守于攻,小体型或更小
专长效果:你对AC上失去敏捷加值的敌人的战技检定获得+4加值。

狗头人地击(战斗)(Kobold Groundling)
来源 格拉里昂的狗头人Kobolds of Golarion pg.25
你的体型让你对俯卧的敌人更有优势。
先决条件:寓守于攻,狗头人流,小体型或更小
专长效果:俯卧的生物在对抗你攻击时会失去AC上的敏捷加值。

狗头人洪流(战斗)(Kobold Flood)
来源 格拉里昂的狗头人Kobolds of Golarion pg.25
在让生物继续趴在地上这方面你是个专家。
先决条件:寓守于攻,狗头人流,狗头人地击,小体型或更小
专长效果:你可以用一个擒抱战技检定来骑乘到俯卧的中型或大型敌人身上。如果你成功了,你移动到目标的空间并被视为在目标的顶部。目标为了站起来,必须在一个挣脱你擒抱的战技检定中成功。
劇透 -   :
Kobold Style(Combat,Style)
Source Kobolds of Golarion pg.25
You’re able to manipulate foes that are caught off guard.
Prerequisites:Combat Expertise, Small size or smaller.
Benefit:You gain a +4 bonus on combat maneuver checks against enemies denied their Dexterity bonus to AC.

Kobold Groundling(Combat)
Source Kobolds of Golarion pg.25
Your small size grants you superiority over grounded foes.
Prerequisites:Combat Expertise, Kobold Style, Small size or smaller.
Benefit:Prone creatures are denied their Dexterity bonus to AC against your attacks.

Kobold Flood(Combat)
Source Kobolds of Golarion pg.25
You are an expert at keeping creatures on the ground.
Prerequisites:Combat Expertise, Kobold Groundling, Kobold Style, Small size or smaller.
Benefit:You can make a grapple combat maneuver check to mount a prone Medium or Large foe. If you’re successful, you move into the target’s square and are considered to be on top of the target. For the target to stand, it must succeed at a combat maneuver check to break your grapple.
« 上次编辑: 2021-05-27, 周四 13:32:42 由 张辽 »
有没有想写小说的少年啊,可以找我涅。

独阅读

欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

离线 张辽

  • Chivary
  • *****
  • 帖子数: 1019
  • 苹果币: 4
  • 年轻的人啊,去读陀思妥耶夫斯基吧,那里有你要的所有答案。
触手流(战斗,流派)(Kraken Style)
来源 近战战术工具箱Melee Tactics Toolbox pg.13
你野蛮地压榨挤压被你擒抱的家伙。
先决条件:感知13,精通擒抱,精通徒手打击,BAB+3或3级武僧等级
专长效果:当你使用该流派并成功通过一次擒抱检定时,被你擒抱的目标在因你的擒抱而受到伤害时(比如你在成功维持擒抱的检定后选择伤害目标作为该次成功检定的一部分),额外受到等同于你感知调整值的数值的钝击伤害。此外你维持擒抱的擒抱战技检定获得+2加值。

触手锁(战斗)(Kraken Throttle)
来源 近战战术工具箱Melee Tactics Toolbox pg.13
你的擒抱会锁死目标的咽喉。
先决条件:感知13,精通擒抱,精通徒手打击,触手流,BAB+5或5级武僧等级
专长效果:你在擒抱战技检定成功时触手流专长所提供的额外伤害增加为你的感知调整值+2。
当你使用该流派时,你在成功维持擒抱后,可以选择锁住目标的咽喉,而非造成伤害、移动、压制或捆绑目标。这种锁喉会使目标窒息(使用核心窒息规则)。被擒抱目标可以在你没有成功维持擒抱时进行呼吸。

触手紧缚(战斗)(Kraken Wrack)
来源 近战战术工具箱Melee Tactics Toolbox pg.13
你超强的紧缚能力压碎了敌人和你之间的护甲或物品。
先决条件:感知13,精通擒抱,精通徒手打击,触手流,BAB+7或7级武僧等级
专长效果:你在擒抱战技检定成功时触手流专长所提供的额外伤害增加为你的感知调整值+4。当你使用该流派时,你在成功维持擒抱后可以选择压碎目标,而非锁喉、造成伤害、移动、压制或捆绑目标。若如此做,你对目标的护甲或手持物品造成伤害,其数值等同于你徒手攻击伤害或一种天武攻击伤害。这种压碎伤害忽视护甲或物品一半的硬度。
劇透 -   :
Kraken Style(Combat,Style)
Source Melee Tactics Toolbox pg.13
You savagely squeeze and twist when grappling.
Prerequisites:Wis 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +3 or monk level 3rd.
Benefit:When you succeed at a grapple check while using this style, your opponent takes an amount of bludgeoning damage equal to your Wisdom modifier in addition to any damage your grapple deals, such as when you choose to harm your opponent as part of a successful check to maintain a grapple. In addition, you gain a +2 bonus on combat maneuver checks to maintain a grapple.

Kraken Throttle(Combat)
Source Melee Tactics Toolbox pg.13
You tighten your grip around your target’s throat.
Prerequisites:Wis 13, Improved Grapple, Improved Unarmed Strike, Kraken Style, base attack bonus +5 or monk level 5th.
Benefit:The damage that you deal with the Kraken Style feat on a successful grapple combat maneuver check increases to an amount equal to your Wisdom bonus + 2.
While using this style, you can choke your opponent when you successfully maintain a grapple instead of choosing to damage, move, pin, or tie up your opponent. This suffocates your opponent (Pathfinder RPG Core Rulebook 445). The grappled opponent can take a breath during any round in which you do not maintain the grapple.

Kraken Wrack(Combat)
Source Melee Tactics Toolbox pg.13
You squeeze your opponent tightly enough to crush armor or items between you.
Prerequisites:Wis 13, Improved Grapple, Improved Unarmed Strike, Kraken Style, base attack bonus +7 or monk level 7th.
Benefit:The damage you deal with the Kraken Style feat on a successful grapple combat maneuver check increases to an amount equal to your Wisdom modifier + 4. While using this style, you can crush your opponent when you successfully maintain a grapple instead of choking, damaging, moving, pinning, or tying up your opponent. When you do, you deal an amount of damage equal to that of your unarmed strike or one of your natural attacks to your foe’s armor or an item held in your foe’s hand. This crushing damage bypasses half of the hardness of the armor or item.
« 上次编辑: 2021-05-27, 周四 20:31:48 由 张辽 »
有没有想写小说的少年啊,可以找我涅。

独阅读

欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

离线 张辽

  • Chivary
  • *****
  • 帖子数: 1019
  • 苹果币: 4
  • 年轻的人啊,去读陀思妥耶夫斯基吧,那里有你要的所有答案。
链魔流(战斗,流派)(Kyton Style)
来源 惧怖冒险Horror Adventures pg.89
你的战斗风格就像链魔一般,将盛怒与痛苦紧锁于锁链中。
先决条件:感知13,擅长异种武器:刺链,知识(位面)3级,气池职业能力
专长效果:当你使用这个流派时,你视作刺链拥有武僧武器特性。此外,如果你有震慑拳专长,你可以花费1点气来用刺链使出震慑拳,而不是徒手攻击。这仍然需要花费震慑拳的使用次数。

链魔盾(战斗)(Kyton Shield)
来源 惧怖冒险Horror Adventures pg.88
无论在你手中还是围绕自身,刺链既是武器,也是盾牌。
先决条件:感知15,擅长异种武器:刺链,链魔流,BAB+5,知识(位面)3级,气池职业能力
专长效果:当你使用链魔流时,只要你持用刺链,你的AC获得+1盾牌加值。如果刺链是魔法物品,那么把它增强加值的1/2加到盾牌加值上。如果刺链有反噬特性,那么把全部的增强加值加到盾牌加值上。

链魔割(战斗)(Kyton Cut)
来源 惧怖冒险Horror Adventures pg.88
你鞭打自己并把痛苦分享给你的对手。
先决条件:感知17,擅长异种武器:刺链,链魔流,链魔盾,BAB+8或6级武僧等级,知识(位面)3级,气池职业能力
专长效果:当使用链魔流时,你的刺链攻击能变得异常残酷,对你和你的敌人都是如此。在用刺链进行攻击骰之前,你可以尝试使用链魔割。攻击前你会受到1d6的非致命伤害。这个伤害不会被任何方式减免。如果你免疫非致命伤害,那么你会受到正常的致命伤害作为代替。如果攻击命中,目标会受到1d6的非致命伤害,并在下一轮的专注检定上受到-4的减值。此减值具有痛苦描述符。
劇透 -   :
Kyton Style(Combat,Style)
Source Horror Adventures pg.89
Your fighting style emulates the disciplined nature of the kytons, with passion and pain held tightly in chains.
Prerequisites:Wis 13, Exotic Weapon Proficiency (spiked chain), Knowledge (planes) 3 ranks, ki pool class feature.
Benefit:When using this style, you treat spiked chains as if they had the monk special weapon feature. Additionally, if you have Stunning Fist, you can spend 1 point from your ki pool to make a Stunning Fist attack with your spiked chain instead of an unarmed strike. This still costs a use of Stunning Fist as normal.

Kyton Shield(Combat)
Source Horror Adventures pg.88
Whether in your hand or draped around your body, the spiked chain serves as both weapon and shield.
Prerequisites:Wis 15, Exotic Weapon Proficiency (spiked chain), Kyton Style, base attack bonus +5, Knowledge (planes) 3 ranks, ki pool class feature.
Benefit:When using Kyton Style, you gain a +1 shield bonus to your Armor Class as long as you are wielding a spiked chain. If the spiked chain is magical, add 1/2 its enhancement bonus to this shield bonus. If the spiked chain has the vicious ability, instead add its full enhancement bonus to the shield bonus.

Kyton Cut(Combat)
Source Horror Adventures pg.88
You lash yourself and share the pain with your opponent.
Prerequisites:Wis 17, Exotic Weapon Proficiency (spiked chain), Kyton Shield, Kyton Style, base attack bonus +8 or monk level 6th, Knowledge (planes) 3 ranks, ki pool class feature.
Benefit:When using Kyton Style, your spiked chain attacks can be brutal, both to yourself and your foe. Before attempting an attack roll with a spiked chain attack, you can choose to make a Kyton Cut. Before making the attack, you take 1d6 points of nonlethal damage. This damage cannot be avoided or reduced in any way. If you are immune to nonlethal damage, you take normal damage instead. If the attack hits, its target takes an additional 1d6 points of nonlethal damage and a –4 penalty on concentration checks for 1 round. The penalty is a painUM effect.
« 上次编辑: 2021-05-27, 周四 16:01:11 由 张辽 »
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欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

离线 张辽

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白虹流(Lantern Style)【来源:Distant Realms】【译者:张辽】
« 回帖 #46 于: 2021-05-27, 周四 09:53:38 »
白虹流(战斗,流派)(Lantern Style)
来源 遥远国度Distant Realms pg.33
你的投掷武器闪烁神圣光芒,使人炫目。
先决条件:近距射击,善良或守序阵营,1级施法者等级或1级武僧等级
专长效果:你的投掷武器闪烁神圣光芒,照亮它们落点半径20尺的区域,持续1轮。被这些武器伤害的目标会目眩1轮。

白虹闪(战斗)(Lantern Light)
来源 遥远国度Distant Realms pg.33
你的投掷武器化作纯粹的光,击破敌人的防御。
先决条件:白虹流,近距射击,精准射击,善良或守序阵营,7级施法者等级或7级武僧等级
专长效果:当你使用投掷武器进行单次远程攻击时,武器会暂时化作纯粹的圣光,克服目标的伤害减免(如果有的话)。

白虹贯日(战斗)(Lantern Glare)
来源 遥远国度Distant Realms pg.33
就像神使的灵光一样,你投掷武器的光芒甚至可以撼动最凶狠的敌人。
先决条件:白虹流,白虹闪,近距射击,精准射击,善良或守序阵营,11级施法者等级或11级武僧等级
专长效果:被你投掷武器击中的生物和你目标20尺范围内的生物必须通过意志豁免(DC=10+你角色等级一半+你的魅力调整值)否则变得战栗直到他们对你造成伤害或24小时过去。一个成功豁免或在战栗后伤害了你的生物将会在24小时内免疫这个效果。
劇透 -   :
Lantern Style(Combat,Style)
Source Distant Realms pg.33
Your thrown weapons shine with a divine light that dazzles their targets.
Prerequisites:Point-Blank Shot, good or lawful alignment, caster level 1st or monk level 1st.
Benefit:Your thrown weapons glow with holy light, illuminating a 20-foot-radius area where they fall for 1 round. A target damaged by one of these weapons becomes dazzled for 1 round.

Lantern Light(Combat)
Source Distant Realms pg.33
Your thrown weapons become pure light, overcoming enemy defenses.
Prerequisites:Lantern Style, Point-Blank Shot, Precise Shot, good or lawful alignment, caster level 7th or monk level 7th.
Benefit:When you make a single ranged attack with a thrown weapon, that weapon temporarily transforms into pure holy light, overcoming the target’s damage reduction, if any.

Lantern Glare(Combat)
Source Distant Realms pg.33
Like an archon’s aura, the light of your thrown weapons can shake even the fiercest of foes.
Prerequisites:Lantern Light, Lantern Style, Point-Blank Shot, Precise Shot, good or lawful alignment, caster level 11th or monk level 11th.
Benefit:Creatures you hit with a thrown weapon as well as creatures within 20 feet of your target must succeed at a Will save (DC = 10 + half your character level + your Charisma modifier) or become shaken until they damage you or 24 hours have passed. A creature that succeeds at its saving throw or that damages you after becoming shaken becomes immune to this effect for 24 hours.
« 上次编辑: 2021-05-27, 周四 17:36:24 由 张辽 »
有没有想写小说的少年啊,可以找我涅。

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欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

离线 张辽

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  • 年轻的人啊,去读陀思妥耶夫斯基吧,那里有你要的所有答案。
林诺姆猎手流(战斗,流派,团队)(Linnorm Hunter Style)
来源 武术手册Martial Arts Handbook pg.14
你和你的动物伙伴相互配合对敌人进行攻击。
先决条件:魅力13,必须有或者是一只动物伙伴
专长效果:使用此流派时,每轮仅一次,当一个拥有本专长的盟友击中一个你们都能用近战攻击威胁到的目标时,你在对该目标的借机攻击上获得+2加值,效果持续1轮。引发了你盟友的借机攻击的敌人,只要你也威胁他们,他们也会引发你的借机攻击(即使通常不会引发你借机攻击的情况或能力)。
特殊情况:智力为1或2的动物伙伴可以选取本专长。

林诺姆猎手流·掩护(战斗,团队)(Linnorm Hunter Retreat)
来源 武术手册Martial Arts Handbook pg.14
你和你的动物同伴学会了在战斗中互相掩护。
先决条件:魅力13,敏捷13,闪避,林诺姆猎手流,BAB+4,必须有或者是一只动物伙伴
专长效果:当一个拥有本专长且使用猎手流的盟友用近战攻击击中一个目标时,你可以以一个直觉动作立刻移动5尺而不会引发借机攻击。
特殊情况:智力为1或2的动物伙伴可以选取本专长。

林诺姆猎手流·协作(战斗,团队)(Linnorm Hunter Coordination)
来源 武术手册Martial Arts Handbook pg.14
你擅长与你的动物同伴一起攻击同一位置并造成更大的伤害。
先决条件:魅力13,敏捷13,闪避,林诺姆猎手流,林诺姆猎手流·掩护,BAB+6,必须有或者是一只动物伙伴
专长效果:当你和拥有此专长的盟友用林诺姆猎手流威胁同一目标时,你可以用整轮动作以你的最高攻击加值作一次近战攻击。如果你的攻击命中,你会额外造成等同于你盟友其中一个天武攻击的伤害。这个额外伤害不会在重击时翻倍。
特殊情况:智力为1或2的动物伙伴可以选取本专长。
劇透 -   :
Linnorm Hunter Style(Combat,Style,Teamwork)
Source Martial Arts Handbook pg.14
You and your animal companion work together to make coordinated strikes against your enemies.
Prerequisites:Cha 13, must have or be an animal companion.
Benefit:Once per round while using this style, when an ally with this feat hits a target that you both threaten using a melee attack, you gain a +2 bonus on attacks of opportunity made against that target for 1 round. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity).
Special:Animal companions with an Intelligence score of 1 or 2 can take this feat.

Linnorm Hunter Retreat(Combat,Teamwork)
Source Martial Arts Handbook pg.14
You and your animal companion have learned to cover each other in combat.
Prerequisites:Cha 13, Dex 13, Dodge, Linnorm Hunter Style, base attack bonus +4, must have or be an animal companion.
Benefit:When an ally with this feat uses Linnorm Hunter Style and hits a target with a melee attack, you can move 5 feet as an immediate action without provoking an attack of opportunity from that target.
Special:Animal companions with an Intelligence score of 1 or 2 can take this feat.

Linnorm Hunter Coordination(Combat,Teamwork)
Source Martial Arts Handbook pg.14
You are adept at working with your animal companion to strike the same location and deal increased damage.
Prerequisites:Cha 13, Dex 13, Dodge, Linnorm Hunter Retreat, Linnorm Hunter Style, base attack bonus +6, must have or be an animal companion.
Benefit:When you and an ally with this feat are using Linnorm Hunter Style and threatening the same target, you can make a single melee attack at your highest base attack bonus against that target as a full-round action. If your attack is successful, you deal extra damage with this feat equal to the damage of one of your ally’s natural attacks. This extra damage is not multiplied on a critical hit.
Special:Animal companions with an Intelligence score of 1 or 2 can take this feat.
« 上次编辑: 2021-05-27, 周四 19:17:22 由 张辽 »
有没有想写小说的少年啊,可以找我涅。

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欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

离线 张辽

  • Chivary
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  • 年轻的人啊,去读陀思妥耶夫斯基吧,那里有你要的所有答案。
蛇龙流(战斗,流派)(Linnorm Style)
来源 巨龙之遗Legacy of Dragons pg.20
你放开姿态邀请敌人攻击你,就像蛇龙的死亡诅咒一样,你的报复打击将会惩罚那些愚蠢到接受要求的人。
先决条件:感知13,精通徒手打击,BAB+3或3级武僧等级
专长效果:当你使用此流派时,你在对抗近战攻击的AC上受到-2减值。当一个生物对你进行近战攻击后,你可以将你的感知加值加到你对该生物的徒手攻击伤害上,而不是力量加值。如果你平常能在攻击伤害上增加敏捷加值,那么你能够用感知加值代替。持续到目标生物的下一个回合开始。

蛇龙复仇(战斗)(Linnorm Vengeance)
来源 巨龙之遗Legacy of Dragons pg.20
你的严厉训练让你能够从打击中转移一部分能量,让你敌人的力量来对抗他们。即使死亡也不能阻止你复仇。
先决条件:感知13,精通徒手打击,蛇龙流,BAB+6或6级武僧等级
专长效果:当你使用蛇龙流并有敌人用近战命中你时,你对该生物的徒手攻击的攻击骰上获得+2加值,持续到该生物的下一回合开始。如果一个生物的近战攻击没有命中你,你也可以让他命中你来获得这个加值;攻击会造成最低的伤害(如同攻击者的每个伤害骰上骰出了1)。
此外,如果近战攻击造成了足够使你昏迷或者死亡的伤害,你可以在昏迷或死亡之前以一个自由动作进行一次报复性的徒手攻击。如果你如此做,当你恢复意识或存活时,你会震慑1轮。

蛇龙之怒(战斗)(Linnorm Wrath)
来源 巨龙之遗Legacy of Dragons pg.21
你可以轻松一拳接一拳,即使你已应接不暇,但你的身体也会将打击的力量以能量方式反射给攻击者。
先决条件:感知13,精通徒手打击,蛇龙流,蛇龙复仇,BAB+9或9级武僧等级
专长效果:当你用蛇龙复仇专长来让敌人击中你时,你可以用一个直觉动作对敌人进行徒手攻击作为反击。这相当于是一次借机攻击,并计入你每轮可进行的借机攻击次数。另外,每天一次,当受到一个足以让你昏迷或者死亡的近战攻击伤害时,攻击者必须成功通过强韧豁免(DC=10+1/2你的角色等级+感知调整)否则震慑1轮。这个豁免在你用蛇龙复仇专长进行报复性徒手攻击之后。
劇透 -   :
Linnorm Style(Combat,Style)
Source Legacy of Dragons pg.20
Your open stance invites opponents to attack you, and like a linnorm’s death curse, your retributive strikes punish those foolish enough to accept the invitation.
Prerequisites:Wis 13, Improved Unarmed Strike, base attack bonus +3 or monk level 3rd.
Benefit:While using this style, you take a -2 penalty to your AC against melee attacks. After a creature makes a melee attack against you, you can choose to add your Wisdom bonus to the damage from your unarmed strikes against that creature, rather than your Strength bonus. If you can normally add your Dexterity bonus to the attack’s damage, you can instead replace it with your Wisdom bonus. This lasts until the beginning of the target creature’s next turn.

Linnorm Vengeance(Combat)
Source Legacy of Dragons pg.20
Your rigorous training allows you to redirect some of the energy from blows you take, turning your enemies’ strength against them. Even death can’t stop you from having your revenge.
Prerequisites:Wis 13, Improved Unarmed Strike, Linnorm Style, base attack bonus +6 or monk level 6th.
Benefit:While you’re using the Linnorm Style feat and an enemy hits you with a melee attack, you gain a +2 bonus on unarmed strike attack rolls you make against that creature until the beginning of that creature’s next turn. If a creature’s melee attack would normally miss you, you can allow it to hit you to gain this bonus; the attack deals the minimum amount of damage (as  though the attacker had rolled a natural 1 on each damage die).
Furthermore, if a melee attack deals enough damage toknock you unconscious or kill you, you can make a single retaliatory unarmed strike attack against that opponent as a free action before you drop unconscious or die. If you do so, when you are restored to consciousness or to life, you are stunned for 1 round.

Linnorm Wrath(Combat)
Source Legacy of Dragons pg.21
With practiced ease, you answer a blow with a blow. Even when you are overwhelmed, your body deflects the force of the strike back to the attacker as a stunning wave of energy.
Prerequisites:Wis 13, Improved Unarmed Strike, Linnorm Style, Linnorm Vengeance, base attack bonus +9 or monk level 9th.
Benefit:When you use the Linnorm Vengeance feat to allow an enemy to hit you, you can make a retaliatory unarmed strike attack against that opponent as an immediate action. This acts as an attack of opportunity, and counts against the number of attacks of opportunity you can make each round. Additionally, once per day when a melee attack deals enough damage to knock you unconscious or kill you, the attacker must succeed at a Fortitude saving throw (DC = 10 + 1/2 your character level + your Wisdom modifier) or be stunned for 1 round. This save occurs after you make the retaliatory unarmed strike granted by the Linnorm Vengeance feat.
« 上次编辑: 2021-05-27, 周四 20:10:22 由 张辽 »
有没有想写小说的少年啊,可以找我涅。

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欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

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噬心流(战斗,流派)
来源 恐怖冒险Horror Adventures pg. 90
你的拳头痛击敌人,同时让其的精神陷入恐惧与疯狂。
先决条件: 感知 15, 魅力 11, 精通徒手打击, 震慑拳, 知识 (奥秘) 等级4, 气池职业能力, 非善良阵营
专长效果: 你额外获得1次“震慑拳”每日使用次数。当使用此流派时,只要你的气池中有1点气,你造成的任何困惑、疯狂以及精神错乱(包括狂乱打击Maddening Strike)效果的DC增加1。此外,当你成功地用震慑拳击晕对手时,你的目标将受到1点感知伤害。
特殊状况: 如果你正在使用理智系统sanity system(见第12页),当你成功用震慑拳击晕对手时,目标受到1d4点理智伤害而不是1点感知伤害。

狂乱打击(战斗)
来源 恐怖冒险Horror Adventures pg. 90
你的拳头带着吞噬心神的疯狂。
先决条件: 感知 17, 魅力 13, 精通徒手打击, 噬心流, 震慑拳, 知识 (奥秘) 等级8, 气池职业能力, 非善良阵营
专长效果: 以一个迅捷动作,你可以从你的气池花费1点气,将群星之间的疯狂之力注入你在这个回合的下一次徒手打击之中。如果这次攻击失手,你将受到2点感知伤害。如果攻击命中,你的对手将受到你的徒手打击的伤害并且附带1d4+1点感知伤害。一次成功的意志豁免检定(DC = 10+1/2你的角色等级+你的感知调整值)将把这个感知伤害减少到2点。
特殊状况: 如果你正在使用理智系统sanity system(见第12页),当你狂乱击失手时,你受到4点理智伤害。如果命中,目标将受到徒手打击的伤害外加上8点理智伤害(或者在成功通过意志检定后受到4点理智伤害)。

绝望湮灭(战斗)
来源 恐怖冒险Horror Adventures pg. 90
依靠恐怖的致命一击,你将敌人化为灰烬。
先决条件: 感知 19, 魅力 15, 精通徒手打击, 噬心流,狂乱打击, 震慑拳, 知识 (奥秘) 等级10, 气池职业能力, 非善良阵营
专长效果: 当你在使用噬心流时用徒手打击伤害一个生物,且你的气池中至少有1点气,该生物对任何困惑、疯狂以及精神错乱(包括狂乱打击Maddening Strike)效果的豁免检定受到-2减值持续1轮。此外,如果你用震慑拳将一个生物的生命值降低到0以下,你可以以一个自由动作从你的气池中花费2点气来湮灭你的对手,将他们的身体化为尘土。生物可以尝试通过强韧豁免检定(DC = 10 + 1/2你的角色等级+你的感知调整值)来抵抗该效果。
劇透 -   :
Maddening Style (Combat, Style)
Source Horror Adventures pg. 90
When you clobber an opponent with your fists, you inundate its mind with visions of madness and horror.
Prerequisites: Wis 15, Cha 11, Improved Unarmed Strike, Stunning Fist, Knowledge (arcana) 4 ranks, ki pool class feature, nongood alignment.
Benefit: You gain one additional use of Stunning Fist per day. When using this style, if you have at least 1 point in your ki pool, you increase the DCs of your confusion, madness, and insanity effects (including Maddening Strike) by 1. Additionally, when you successfully stun an opponent with your Stunning Fist attack, your target takes 1 point of Wisdom damage.
Special: If you are using the sanity system (page 12), when you successfully stun an opponent with your Stunning Fist attack, the target takes 1d4 points of sanity damage instead of 1 point of Wisdom damage.

Maddening Strike (Combat)
Source Horror Adventures pg. 90
Your fists are weapons of mind-devouring madness.
Prerequisites: Wis 17, Cha 13, Improved Unarmed Strike, Maddening Style†, Stunning Fist, Knowledge (arcana) 8 ranks, ki pool class feature, nongood alignment.
Benefit: As a swift action, you can spend 1 point from your ki pool to imbue the next unarmed strike you make on this turn with the maddening power of the spaces between the stars. If that attack doesn’t hit, you take 2 points of Wisdom damage. If the attack hits, your opponent takes damage from your unarmed strike + 1d4+1 points of Wisdom damage. A successful Will save (DC = 10 + 1/2 your character level + your Wisdom modifier) reduces this to 2 points of Wisdom damage.
Special: If you are using the sanity system (page 12), when you miss with a Maddening Strike, you take 4 points of sanity damage. If you hit, the target takes damage from the unarmed strike plus 8 points of sanity damage (or 4 points of sanity damage on a successful Will save).

Maddening Obliteration (Combat)
Source Horror Adventures pg. 90
With a mighty killing blow, your unsettling punch vaporizes your foe.
Prerequisites: Wis 19, Cha 15, Improved Unarmed Strike, Maddening Strike, Maddening Style, Stunning Fist, Knowledge (arcana) 10 ranks, ki pool class feature, nongood alignment.
Benefit: When you damage a living creature with an unarmed strike while using Maddening Style, and you have at least 1 point in your ki pool, that creature suffers a –2 penalty on saving throws against any confusion, madness, and insanity effects (including your Maddening Strike) for 1 round. Additionally, if you reduce a creature to fewer than 0 hit points with a Stunning Fist attack, you can spend 2 points from your ki pool as a free action to obliterate your opponent, reducing their body to fine dust as per disintegrate. A living creature can attempt a Fortitude save (DC = 10 + 1/2 your character level + your Wisdom modifier) to negate this effect.

« 上次编辑: 2021-06-14, 周一 10:57:14 由 阿泽 »

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