作者 主题: 【资源统合】流派专长  (阅读 130710 次)

副标题: 一项伟大的百年工程

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地趟流(战斗,流派)(Earth Child Style)
来源 极限战斗Ultimate Combat pg.99
你所受的武技训练使你成为巨人克星。
先决条件:感知13,矮人或侏儒,防御训练种族特性,精通徒手打击,特技3级
专长效果:你使用本流派时,防御训练的AC加值提升到+6;同时你在对抗巨人亚种生物时,在徒手伤害加上感知调整值。

地趟倾(战斗)(Earth Child Topple)
来源 极限战斗Ultimate Combat pg.99
你对平衡与动量的掌握允许你空手摞倒巨人。
先决条件:感知13,地趟流,精通绊摔,特技6级。
专长效果:你可以对体型不超过超大型的巨人亚种生物进行绊摔。当你使用地趟流时,你在对抗巨人亚种生物的重击确认骰与绊摔CMB上加上你的感知调整。
通常情况:你只能绊摔比自己体型大一级的生物。

地趟击(战斗)(Earth Child Binder)
来源 极限战斗Ultimate Combat pg.98
即便最高大的巨人也畏惧你的技巧。
先决条件:感知13,地趟流,地趟倾,精通绊摔,高等绊摔,震慑拳,特技9级
专长效果:你可以绊摔任何体型的巨人亚种生物。你使用地趟流时,巨人亚种生物因在俯卧状态中站起而引发你借机攻击时,你可以进行徒手打击,你可以在这次攻击命中后宣告使用震慑拳,这次震慑拳DC+4。
通常情况:你只能绊摔比自己体型大一级的生物。
劇透 -   :
Earth Child Style(Combat,Style)
Source Ultimate Combat pg.99
Your martial training makes you a dangerous and elusive target for giants.
Prerequisites:Wis 13, dwarf or gnome, defensive training racial trait, Improved Unarmed Strike, Acrobatics 3 ranks.
Benefit:While using this style, your defensive training dodge bonus to AC increases to +6. Further, against creatures of the giant subtype, you can add your Wisdom bonus on your unarmed strike damage rolls.

Earth Child Topple(Combat)
Source Ultimate Combat pg.99
Your mastery of balance and momentum allows you to bring down giants with your bare hands.
Prerequisites:Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Improved Trip, Improved Unarmed Strike, Acrobatics 6 ranks.
Benefit:You can trip a creature of the giant subtype of up to Huge size. While using Earth Child Style, you add your Wisdom bonus on combat maneuver checks made to trip a creature of the giant subtype, as well as on attack rolls to confirm a critical hit against such a creature.
Normal:You can trip only those opponents that are one size category larger than you.

Earth Child Binder(Combat)
Source Ultimate Combat pg.98
Even the greatest giants fear your technique.
Prerequisites:Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Earth Child Topple, Greater Trip, Improved Trip, Improved Unarmed Strike, Stunning Fist, Acrobatics 9 ranks.
Benefit:You can trip a creature of the giant subtype no matter its size. While you are using Earth Child Style, when a prone creature of the giant subtype stands up and provokes an attack of opportunity from you, if you make an unarmed strike, you can declare you are making a Stunning Fist attempt after the attack hits. You gain a +4 bonus to the DC of any Stunning Fist effect you deliver in this way.
Normal:You can only trip opponents who are one size category larger than you.
« 上次编辑: 2021-05-28, 周五 15:46:32 由 张辽 »
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欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

离线 张辽

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炎灵(Efreeti Style)【来源:Ultimate Combat】【译者:Falengel】
« 回帖 #31 于: 2021-05-17, 周一 20:40:50 »
炎灵(战斗,流派)(Efreeti Style)
来源 极限战斗Ultimate Combat pg.99
你掌握了火焰变幻莫测的力量,即使你接触不到敌人,你拳脚间爆发的烈风仍然能烧焦你的敌人。
先决条件:体质13,感知15,元素之拳,精通徒手打击,BAB+9或5级武僧等级
专长效果:你获得额外1次元素之拳每日使用次数。你在炎灵流中使用元素之拳时,你在造成火系伤害时获得等于你感知加值的额外伤害。如果你在此架势中使用火系元素之拳没有命中,你仍然能给予对手1d6火焰伤害。

炎宿(战斗)(Efreeti Stance)
来源 极限战斗Ultimate Combat pg.99
你呼唤出实体化的炎之灵魂保护自己,并将敌人烧为灰烬。
先决条件:体质15,感知15,炎灵,元素之拳,精通徒手打击,BAB+11或9级武僧等级。
专长效果:你获得额外1次元素之拳每日使用次数。当你使用炎灵流时获得以下好处:你获得火焰抗力,数值等同于你的基本攻击加值、或你的武僧等级加上你从其他职业得到的基本攻击加值(取高者)。当你失去AC的敏捷加值时,你也会失去此抗力。受到你元素之拳火焰伤害的对手须进行一次DC为「10+1/2角色等级+感知修正」的反射豁免,失败将着火。

炎触(战斗)(Efreeti Touch)
来源 极限战斗Ultimate Combat pg.100
你掌握了烈风与炎日的秘密,可以让手中凝聚的火之精灵解放,化成毁灭之焰。
先决条件:体质15,感知17,炎灵,炎宿,元素之拳,精通徒手打击,BAB+13或11级武僧等级。
专长效果:你使用炎灵流时,以一个标准动作,消耗两次元素之拳使用次数,你可以放出半径15尺的锥状爆炎,对范围内所有生物造成等于「你的徒手打击伤害+元素之拳火伤」的伤害并着火。通过DC为「10+1/2角色等级+感知修正」的反射豁免则伤害减半,且不会着火。
劇透 -   :
Efreeti Style(Combat,Style)
Source Ultimate Combat pg.99
Your mastery of the unpredictable power of flames allows you to unleash scorching strikes that burn your enemies even when you fail to make contact.
Prerequisites:Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.
Benefit:You gain one additional Elemental Fist (Advanced Player’s Guide 158) attempt per day. While using this style and Elemental Fist to deal fire damage, you gain a bonus on fire damage rolls equal to your Wisdom bonus. Further, if your Elemental Fist melee attack misses while you are using it to deal fire damage, you still deal 1d6 points of fire damage to your target.

Efreeti Stance(Combat)
Source Ultimate Combat pg.99
Calling upon the burning spirits of incarnate flame, you can manipulate fire to protect yourself and immolate your foes.
Prerequisites:Con 15, Wis 15, Efreeti Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +11 or monk level 9th.
Benefit:You gain one additional Elemental Fist (Advanced Player’s Guide 158) attempt per day. While using Efreeti Style, you gain fire resistance equal to your base attack bonus or your monk level plus any base attack bonus gained from levels in classes other than monk, whichever is higher. While denied your Dexterity bonus to AC you are also denied this resistance. Creatures that take fire damage from your Elemental Fist attack must succeed at a Reflex save (DC 10 + 1/2 your character level + your Wis modifier) or catch on fire.

Efreeti Touch(Combat)
Source Ultimate Combat pg.100
Your knowledge of the secrets of the burning wind and blazing sun allows you to collect flames into your hands and unleash them in a gout of elemental fire.
Prerequisites:Con 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist, Improved Unarmed Strike, base attack bonus +13 or monk level 11th.
Benefit:While using Efreeti Style, as a standard action, you can spend two Elemental Fist (Advanced Player’s Guide 158) attempts to unleash a 15-foot cone-shaped burst of flame. Creatures caught in the cone take your unarmed strike damage plus the fire damage from your Elemental Fist and catch on fire. A successful Reflex save (DC 10 + 1/2 your character level + your Wis modifier) reduces the damage by half and prevents a target from catching on fire.
« 上次编辑: 2021-05-28, 周五 15:46:50 由 张辽 »
有没有想写小说的少年啊,可以找我涅。

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欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

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电鳗流(战斗,流派)(Electric Eel Style)
来源 海洋血脉Blood of the Sea pg.11
你能利用电能来使敌人迷失方向。
先决条件:感知13,元素之拳,精通徒手打击,BAB+9或5级武僧等级
专长效果:你每天获得一次额外的元素之拳次数。当你使用本流派时,你的元素之拳会造成闪电伤害。当一个生物受到你的元素之拳闪电伤害时,这一轮中你对其的擒抱战技检定获得+4加值。

电鳗休克(战斗)(Electric Eel Conduit)
来源 海洋血脉Blood of the Sea pg.10
电流的震荡使你的对手陷入恍惚。
先决条件:感知15,电鳗流,元素之拳,精通徒手打击,BAB+11或7级武僧等级
专长效果:你每天获得一次额外的元素之拳次数。受到元素之拳的闪电伤害的生物必须通过强韧豁免检定(DC=10+1/2人物等级+感知修正)否则恍惚1轮。本效果也适用于受到电鳗导管专长的闪电伤害的生物。

电鳗导管(战斗)(Electric Eel Shock)
来源 海洋血脉Blood of the Sea pg.10
你可以在你和擒抱对象之间制造持续的电流。
先决条件:感知17,电鳗流,电鳗休克,元素之拳,精通徒手打击,BAB+13或9级武僧等级
专长效果:你每天获得一次额外的元素之拳次数。 当你成功擒抱一个生物时,以一个迅捷动作,消耗两次元素之拳的使用次数来使你和这个生物之间产生一个电流通道。此通道会使目标在你维持擒抱的每一轮受到1d6+你的感知修正的闪电伤害。当你不再擒抱目标时,这个伤害就会消失。
劇透 -   :
Electric Eel Style(Combat,Style)
Source Blood of the Sea pg.11
You have learned how to harness electrical energy to momentarily disorient your foes.
Prerequisites:Wis 13, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.
Benefit:You gain one additional Elemental Fist attempt per day. While you are in this style, your Elemental Fist attack deals electricity damage. When a creature takes electricity damage from your Elemental Fist attack, you gain a +4 bonus for 1 round on combat maneuver checks to grapple the creature.

Electric Eel Conduit(Combat)
Source Blood of the Sea pg.10
You can stagger your opponents with jolts of electricity.
Prerequisites:Wis 15, Electric Eel Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +11 or monk level 7th.
Benefit:You gain one additional Elemental Fist attempt per day. Creatures that take electricity damage from your Elemental Fist attack must succeed at a Fortitude save (DC 10 + half your character level + your Wisdom modifier) or be staggered for 1 round. This also applies to creatures that take electricity damage from your Electric Eel Conduit feat while grappled.

Electric Eel Shock(Combat)
Source Blood of the Sea pg.10
You can establish an ongoing electrical charge between you and a target you have grabbed.
Prerequisites:Wis 17, Electric Eel Shock, Electric Eel Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +13 or monk level 9th.
Benefit:You gain one additional Elemental Fist attempt per day. When you successfully grapple a creature, you may expend two uses of Elemental Fist as a swift action to set up an electric charge between yourself and the creature. If you do, the target takes electricity damage equal to 1d6 plus your Wisdom modifier each round you maintain the grapple. This damage ceases when you are no longer grappling the target.
« 上次编辑: 2021-05-19, 周三 20:55:56 由 张辽 »
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欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

离线 张辽

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  • 年轻的人啊,去读陀思妥耶夫斯基吧,那里有你要的所有答案。
精灵武技流(战斗,流派)(Elven Battle Style)
来源 武器大师手册Weapon Master's Handbook pg.12
你使用传统精灵武器的姿势华丽而优雅。
先决条件:精灵战斗训练,武器娴熟,BAB+1,武器熟悉种族特性
专长效果:当你持用长剑、细剑、或者任何冠以“精灵”之名的近战武器时,用这些武器在借机攻击中尝试的战技检定不会让你引起借机攻击。

精灵武技专攻(战斗)(Elven Battle Focus)
来源 武器大师手册Weapon Master's Handbook pg.12
聪明才智能帮助你强化攻击的威力。
先决条件:智力13,精灵武技流,精灵战斗训练,武器娴熟,BAB+4,武器熟悉种族特性
专长效果:当你使用精灵武技流时,你能够将智力调整值加到武器的伤害上(来取代任何其他让你能够加到武器伤害上的属性加值或调整值)。该武器必须符合你的体型。

精灵反击术(战斗)(Elven Battle Torrent)
来源 武器大师手册Weapon Master's Handbook pg.12
你能迅速向敌人发起反击。
先决条件:智力13,精灵武技专攻,精灵武技流,精灵战斗训练,武器娴熟,BAB+10,武器熟悉种族特性
专长效果:当你使用精灵武技时,任何在你使用防御式战斗、全防御或者寓守于攻专长的情况下对你作出攻击并且失手的敌人,都会引起你的借机攻击。即便具有战斗反射专长,你在每轮中也只能获取一次该专长带来的好处。
劇透 -   :
Elven Battle Style(Combat,Style)
Source Weapon Master's Handbook pg.12
You wield traditional elven weapons with grace.
Prerequisites:Elven Battle Training, Weapon Finesse, base attack bonus +1, weapon familiarity racial trait.
Benefit:While wielding a longsword, a rapier, or any melee weapon that has “elven” in its name, combat maneuver checks attempted with that weapon as attacks of opportunity don’t themselves provoke attacks of opportunity.

Elven Battle Focus(Combat)
Source Weapon Master's Handbook pg.12
Your fighting style is enhanced by your keen intellect.
Prerequisites:Int 13, Elven Battle Style, Elven Battle TrainingARG, Weapon Finesse, base attack bonus +4, weapon familiarity racial trait.
Benefit:While using Elven Battle Style, you can add your Intelligence modifier to that weapon’s damage (instead of any other ability bonus or modifier you can add to your weapon damage). The weapon must be one appropriate for your size.

Elven Battle Torrent(Combat)
Source Weapon Master's Handbook pg.12
You rapidly counter enemy attacks.
Prerequisites:Int 13, Elven Battle Focus, Elven Battle Style, Elven Battle TrainingARG, Weapon Finesse, base attack bonus +10, weapon familiarity racial trait.
Benefit:While using Elven Battle Style, any opponent that makes an attack against you and misses while you are fighting defensively or using total defense or the Combat Expertise feat provokes an attack of opportunity from you. Even if you have Combat Reflexes, you can’t benefit from this feat more than once per round.
« 上次编辑: 2021-05-25, 周二 11:24:20 由 张辽 »
有没有想写小说的少年啊,可以找我涅。

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欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

离线 张辽

  • Chivary
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  • 帖子数: 1019
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  • 年轻的人啊,去读陀思妥耶夫斯基吧,那里有你要的所有答案。
折翎流(战斗,流派)(Empty Quiver Style)
来源 武器大师手册Weapon Master's Handbook pg.14
你可以用自己的弓,十字弓或是火器痛击贴近的敌人。
先决条件:对所选武器拥有武器专攻专长
专长效果:当你开启此流派时,你可以持用自己所选的远程武器,使用重型硬头锤(如果是单手火器或手弩则是轻型硬头锤)的数据对敌人进行近战攻击,但此法并不会使你如同持用近战武器一样威胁周围格子。你可以自由转换近战和远战模式而没有任何惩罚,就算是同一轮内也无妨。除此之外,你可以无视先决条件而选择迫退射击专长。如果你确实拥有迫退射击专长,那么你可以使用十字弓或火器来进行迫退射击效果中的近战攻击(使用它们的装填好的弩矢或子弹的替代箭矢)。
特殊情况:一个拥有武器训练(弓,弩或火器)职业能力的角色可以使用任何弓,弩或火器而非仅限于他所选的单件武器来获得此流派的好处。

折翎迅(战斗)(Empty Quiver Flexibility)
来源 武器大师手册Weapon Master's Handbook pg.14
你在射击上的训练同样有助于紧急关头的贴身肉搏。
先决条件:快速射击,折翎流,迫退射击,对所选武器拥有武器专攻专长
专长效果:当你开启折翎流时,你可以将所有增强远程攻击的攻击检定和伤害检定的职业能力与专长效果添加到通过折翎流发动的近战攻击的攻击检定和伤害检定上。除此之外,你可以威胁你周围区域内的敌人,如同你持用正常的近战武器一样。

断剑折翎(战斗)(Empty Quiver Flurry)
来源 武器大师手册Weapon Master's Handbook pg.14
你使用弓弩发动的猛击使敌人退缩,被迫吃下你随之而来的射击。
先决条件:快速射击,折翎流,折翎迅,迫退射击,对所选武器拥有武器专攻专长
专长效果:当你使用折翎流或迫退射击专长,使用远程武器发动近战攻击时,只要你成功命中一个敌人,直到你的下一轮开始,该敌人无法因为你的远程攻击而对你发动借机攻击。
特殊情况:如果你拥有快速射击专长并且持有一把尚未装填的十字弓或火器,那么你在以此专长的效果成功近战攻击命中敌人时,你可以同时以自由动作装填你的武器。
劇透 -   :
Empty Quiver Style(Combat,Style)
Source Weapon Master's Handbook pg.14
You can fight in melee with your bow, crossbow, or firearm.
Prerequisites:Weapon Focus with the chosen weapon.
Benefit:While using this style, you can make melee attacks with the chosen weapon as if it were a heavy mace (or a light mace for melee attack made with a hand crossbow or one-handed firearm), though you don’t automatically threaten the area around you as if you were wielding a melee weapon. You can switch between melee and ranged attacks with this weapon without penalty, even during the same round. In addition, you ignore the elf prerequisite for the Stabbing Shot feat.If you have the Stabbing Shot feat, you can use it with a crossbow or firearm, substituting a loaded bolt or firearm ammunition for an arrow.
Special:In addition to the chosen weapon, a character with this feat and the weapon training (bows, crossbows, or firearms) class feature can use Empty Quiver Style with any bow, crossbow, or firearm, respectively.

Empty Quiver Flexibility(Combat)
Source Weapon Master's Handbook pg.14
You can apply your ranged fighting feats to melee attacks.
Prerequisites:Empty Quiver Style, Rapid Shot, Stabbing Shot, Weapon Focus with the chosen weapon.
Benefit:While using Empty Quiver Style, you can apply any feats and class abilities you possess that modify your ranged attack rolls and damage rolls with the chosen weapon to melee attack rolls and damage rolls made with that weapon. Additionally, you are considered to be threatening the area around you as if you were wielding a melee weapon.

Empty Quiver Flurry(Combat)
Source Weapon Master's Handbook pg.14
You can use your ranged weapons to make melee attacks that keep foes at bay as you shoot them.
Prerequisites:Empty Quiver Flexibility, Empty Quiver Style, Rapid Shot, Stabbing Shot, Weapon Focus with the chosen weapon.
Benefit:While using Empty Quiver Style or Stabbing Shot to make melee attacks with a ranged weapon, if you successfully hit a foe, any ranged attacks you make with the same weapon until the beginning of your next turn do not provoke attacks of opportunity from that foe.
Special:If you have the Rapid Reload feat in addition to this feat, your chosen weapon is a crossbow or firearm, that weapon is unloaded, and you successfully hit a foe in melee with it, you can automatically load it as a free action.
« 上次编辑: 2021-05-25, 周二 17:55:44 由 张辽 »
有没有想写小说的少年啊,可以找我涅。

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欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

离线 张辽

  • Chivary
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  • 帖子数: 1019
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  • 年轻的人啊,去读陀思妥耶夫斯基吧,那里有你要的所有答案。
狡狐流(战斗,流派)(Fox Style)
来源 极限诡道Ultimate Intrigue pg.84
你的武术技巧能帮助你操弄敌人。
先决条件:智力13
专长效果:当你使用该流派时,能够在为了隐藏而分散对方注意力以及在战斗中进行虚招而作出的唬骗检定中,使用基本攻击加值来取代你在唬骗技能中投入的点数。若你的智力至少达到了19,则可以在上述唬骗检定中添加你的魅力调整值时获得+4加值。

狡狐之智(战斗)(Fox Insight)
来源 极限诡道Ultimate Intrigue pg.84
你那如同狐狸一般的动作可以防止敌人操弄你。
先决条件:智力13,狡狐流
专长效果:当你使用狡狐流,且有敌人尝试对你使用虚招时,你可以使用基本攻击加值来替代察言观色检定中投入的技能点数,并以此来判断你的察言观色技能加值。此外尝试对你进行挫败士气的生物不会因为体型比你大而获得加值(不过体型比你小的依旧会承受减值)。如果你的智力至少达到了19,那么对你进行虚招或者挫败士气的DC增加4点。

狡狐之策(战斗)(Fox Trickery)
来源 极限诡道Ultimate Intrigue pg.84
在敌人疏于守备时,你会让他们被脏招打得痛不欲生。
先决条件:智力 13,寓守于攻,狡狐之智,狡狐流,精通阴招
专长效果:当你使用狡狐流时,能够以借机攻击执行阴招战技。若你的智力至少达到了19,则会在阴招战技检定中获得+4加值。
劇透 -   :
Fox Style(Combat,Style)
Source Ultimate Intrigue pg.84
Your martial training helps you manipulate foes.
Prerequisites:Int 13.
Benefit:While using this style, you can use your base attack bonus in place of your ranks in Bluff on Bluff checks to feint in combat and to create a distraction to hide. If your Intelligence is at least 19, you gain a +4 bonus on such Bluff checks when adding your Charisma modifier.

Fox Insight(Combat)
Source Ultimate Intrigue pg.84
Your foxlike movements protect you from your opponents’ attempts to manipulate you.
Prerequisites:Int 13, Fox Style.
Benefit:While using Fox Style, you can use your base attack bonus in place of your ranks in Sense Motive to determine your Sense Motive skill bonus when foes attempt to feint against you, and creatures attempting to demoralize you don’t gain a bonus for being bigger than you (though they still take a penalty for being smaller). If your Intelligence score is at least 19, the DC to demoralize or feint you increases by 4.

Fox Trickery(Combat)
Source Ultimate Intrigue pg.84
Whenever a foes drops his guard, you can make him suffer with a dirty trick.
Prerequisites:Int 13, Combat Expertise, Fox Insight, Fox Style, Improved Dirty Trick.
Benefit:While using Fox Style, you can perform dirty trick combat maneuvers as attacks of opportunity. If your Intelligence is at least 19, you gain a +4 bonus on dirty trick combat maneuver checks.
有没有想写小说的少年啊,可以找我涅。

独阅读

欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

离线 张辽

  • Chivary
  • *****
  • 帖子数: 1019
  • 苹果币: 4
  • 年轻的人啊,去读陀思妥耶夫斯基吧,那里有你要的所有答案。
擒拿手(战斗,流派)(Grabbing Style)
来源 进阶职业手册Advanced Class Guide pg.148
你单手即可将人抓牢。
先决条件:精通擒抱,BAB+6,连打职业能力或疾风连击职业能力
专长效果:当你使用擒拿手流时,你在仅用单手擒抱目标的战技攻击检定上不再承受-4减值。除此之外,你在压制一个敌人时不再会失去防御等级上的敏捷加值。
通常情况:如果你不能空出两只手来进行擒抱,你在擒抱目标的战技攻击检定上会承受-4减值。你在压制一个敌人时会失去防御等级上的敏捷加值。

拖曳手(战斗)(Grabbing Drag)
来源 进阶职业手册Advanced Class Guide pg.148
你可以轻易拖着被你擒抱住的敌人一起移动。
先决条件:擒拿手,精通擒抱,BAB+8或4级拳师等级或4级武僧等级
专长效果:当你使用擒拿手流派时,你可以在擒抱一个对手时,通过移动擒抱动作拖着他和你一起以全速而非半速移动。在此之后,你还可以以一个移动动作,拖着被你擒抱的对手以半速移动而无需进行擒抱检定对抗。你无法再同时擒抱两个目标时使用这个能力。

大擒拿手(战斗)(Grabbing Master)
来源 进阶职业手册Advanced Class Guide pg.148
抓着两个敌人对你来说就像压住一个家伙一样轻松。
先决条件:拖曳手,擒拿手,精通擒抱,BAB+12或8级拳师等级或8级武僧等级
专长效果:当你使用擒拿手流派时,你可以同时擒抱两个对手,并且只需要一个移动或伤害擒抱动作就可以同时影响两个被你擒抱的目标。
劇透 -   :
Grabbing Style(Combat,Style)
Source Advanced Class Guide pg.148
You are adept at the one-handed grab.
Prerequisites:Improved Grapple; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class feature.
Benefit:When you use this style, you do not take a –4 penalty on combat maneuver checks to grapple a foe with only one hand. Additionally, you do not lose your Dexterity bonus to AC while pinning an opponent.
Normal:Without two hands free, you take a –4 penalty on the combat maneuver roll to grapple a foe. While pinning a foe, you lose your Dexterity bonus to AC.

Grabbing Drag(Combat)
Source Advanced Class Guide pg.148
You can move easily with a grappled enemy in tow.
Prerequisites:Grabbing Style, Improved Grapple; base attack bonus +8, brawler level 4th, or monk level 4th.
Benefit:When you are using Grabbing Style, if you use the move grapple action, you can move both yourself and a single target that you’re grappling your full speed instead of half your speed. After you have done so, you can use a move action to move yourself and the target of your grapple half your speed without needing to attempt an additional combat maneuver check. You cannot use this feat if you are grappling two targets.

Grabbing Master(Combat)
Source Advanced Class Guide pg.148
You can grapple two foes as easily as one.
Prerequisites:Grabbing Drag, Grabbing Style, Improved Grapple; base attack bonus +12, brawler level 8th, or monk level 8th.
Benefit:When you are grabbing two opponents while using Grabbing Style, you can use your grapple to move or damage one or both opponents you are grappling, instead of just one.
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独阅读

欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

离线 张辽

  • Chivary
  • *****
  • 帖子数: 1019
  • 苹果币: 4
  • 年轻的人啊,去读陀思妥耶夫斯基吧,那里有你要的所有答案。
侏儒幻影流(战斗,流派)(Illusive Gnome Style)
来源 武器大师手册Weapon Master's Handbook pg.12
造型奔放、设计怪异的侏儒兵器很容易和幻术形成组合技。
先决条件:智力13,寓守于攻,侏儒武器专攻,精通虚招,BAB+1,侏儒魔法与武器熟悉种族特性
专长效果:当你以冠有“侏儒”之名的近战武器进行虚招时,能够牺牲一个法术位、一个幻术学派的法术、或一个来自侏儒魔法种族特性的法术,以此来在尝试虚招的技能检定中获得加值。这个加值为1+被牺牲的法术环级。如果你牺牲的是0级法术,则在24小时内无法施放或者牺牲该法术。

侏儒幻影袭(战斗)(Illusive Gnome Surprise)
来源 武器大师手册Weapon Master's Handbook pg.12
你能够以不同寻常的方式使用侏儒武器。
先决条件:智力13,寓守于攻,侏儒武器专攻,侏儒幻影流,精通虚招
专长效果:当你使用侏儒幻影武技时,执行阴招战技的战技检定以及执行虚招的唬骗检定均会获得+2加值。此外,当你成功使用唬骗对一名敌人进行虚招时,可以选择不让该名敌人失去AC上的敏捷加值,取而代之的是让你正在持用的一把“侏儒”武器视为拥有后述武器特殊能力中的一种:格挡、反冲锋、虚实、演武、破武*(sunder)或绊摔。该效果仅能用于对抗该名敌人,持续轮数等同于你的魅力调整值(最低1轮)。
(四月译注:武器特性中有卸武(Disarm),但是没有破武(sunder),此处怀疑作者笔误。)

侏儒迷乱打(战斗)(Illusive Gnome Bewilderment)
来源 武器大师手册Weapon Master's Handbook pg.12
你能以更为奇特的姿势使用侏儒武器。
先决条件:智力13,寓守于攻,侏儒武器专攻,侏儒幻影武技,侏儒幻影奇袭,精通虚招,侏儒魔法与武器熟悉种族特性
专长效果:在你使用侏儒幻影流时,当你成功以唬骗对一名敌人使用了虚招的时候,能够从侏儒幻影奇袭中列出的特殊武器特性中选择一种,与此同时还可以让敌人失去AC上的敏捷调整值,就如同普通的虚招一般;或者你也可以选择两种特殊武器特性,以取代选择一种(但是不会让敌人的AC失去敏捷加值)。
劇透 -   :
Illusive Gnome Style(Combat,Style)
Source Weapon Master's Handbook pg.12
The chaotic, somewhat random design of your racial weapons makes it easy to combine them with illusions.
Prerequisites:Int 13, Combat Expertise, Gnome Weapon Focus, Improved Feint, base attack bonus +1, gnome magic and weapon familiarity racial traits.
Benefit:While feinting with a melee weapon that has “gnome” in its name, you can sacrifice a spell slot, a spell of the illusion school, or a spell from the gnome magic racial trait to gain a bonus on the skill check attempted to feint. This bonus is equal to 1 + the level of the spell sacrificed. If you sacrifice a 0-level spell, you cannot cast or sacrifice that spell again for 24 hours.

Illusive Gnome Surprise(Combat)
Source Weapon Master's Handbook pg.12
You can use gnome weapons in unusual ways.
Prerequisites:Int 13, Combat Expertise, Gnome Weapon FocusARG, Illusive Gnome Style, Improved Feint.
Benefit:While using Illusive Gnome Style, you gain a +2 bonus on combat maneuver checks to perform dirty tricksAPG and on Bluff checks to feint. In addition, when you successfully use Bluff to feint against a foe, instead of denying that foe its Dexterity bonus to AC, you can treat one “gnome” weapon that you are wielding as if it had one of the following weapon special features: blockingUC, brace, disarm, distractingUC, performanceUC, sunder, or trip. This benefit applies only against that foe and lasts for a number of rounds equal to your Charisma modifier (minimum 1).

Illusive Gnome Bewilderment(Combat)
Source Weapon Master's Handbook pg.12
You can use your gnome weapons in unusual ways.
Prerequisites:Int 13, Combat Expertise, Gnome Weapon FocusARG, Illusive Gnome Style, Illusive Gnome Surprise, Improved Feint, gnome magic and weapon familiarity racial traits.
Benefit:While using Illusive Gnome Style, when you successfully use Bluff to feint against an opponent, you can pick one special weapon feature from among those listed by Illusive Gnome Surprise and deny the opponent its Dexterity modifier to AC, as normal for feinting; alternatively, you can pick two special weapon features instead of one.
« 上次编辑: 2021-05-27, 周四 09:09:25 由 张辽 »
有没有想写小说的少年啊,可以找我涅。

独阅读

欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

离线 张辽

  • Chivary
  • *****
  • 帖子数: 1019
  • 苹果币: 4
  • 年轻的人啊,去读陀思妥耶夫斯基吧,那里有你要的所有答案。
岳峙流(战斗,流派)(Indomitable Mountain Style)
来源 极限荒野Ultimate Wilderness pg.115
你像山岳一般不可逾越,不可移动。
先决条件:感知13,战斗反射,精通徒手打击,BAB+4
专长效果:只要你不采取移动动作,你的CMD和尝试对你进行虚招的唬骗检定的DC将获得+4士气加值。此外,当生物试图通过特技检定通过你威胁的空间而不引发借机攻击时,你被视作大一个体型的生物来决定CMD。

岳峙巅(战斗)(Indomitable Mountain Peak)
来源 极限荒野Ultimate Wilderness pg.114
你变得更难移动或通过。
先决条件:感知15,战斗反射,精通徒手击打,岳峙流,BAB+6
专长效果:每当对手成功对你释放战技,或在通过你威胁的空间的特技检定中成功时,你立即在下一次对抗战技检定的CMD,和下一次对抗通过你威胁的空间的特技检定中的DC上,获得+2士气加值。此加值将一直持续到敌人任何一次上述尝试失败为止。

岳峙渊渟(战斗)(Indomitable Mountain Avalanche)
来源 极限荒野Ultimate Wilderness pg.114
你是一座无法逾越的绝巅。
先决条件:感知15,战斗反射,精通徒手击打,岳峙流,岳峙巅,BAB+9
专长效果:如果对手对你的战技失败,你可以使用你的最高攻击加值对对手进行借机攻击。如果攻击命中,你可以选择不造成伤害,而是将敌人往后推离一定距离(战技检定每失败5点5尺,至少5尺)。此外,当对手尝试在通过你威胁的空间而不引发借机攻击的特技检定中失败时,你使用徒手进行借机攻击时,你可以替代造成伤害将对手向后推5尺。对手以直线后退,但在遇到任何障碍或危险前停下来。
劇透 -   :
Indomitable Mountain Style(Combat,Style)
Source Ultimate Wilderness pg.115
Like a rugged mountain, you are impassable and unmovable.
Prerequisites:Wis 13, Combat Reflexes, Improved Unarmed Strike, base attack bonus +4.
Benefit:As long as you do not take a move action, you gain a +4 morale bonus to your CMD and to the DC of Bluff checks used for feint attempts against you. Additionally, you are considered to be one size category larger for the purpose of calculating your CMD when creatures attempt Acrobatics checks to move through spaces you threaten without provoking attacks of opportunity.

Indomitable Mountain Peak(Combat)
Source Ultimate Wilderness pg.114
You become more difficult to move or pass, an elusive peak your enemies cannot surmount.
Prerequisites:Wis 15, Combat Reflexes, Improved Unarmed Strike, Indomitable Mountain Style, base attack bonus +6.
Benefit:Whenever an opponent succeeds at a combat maneuver against you or at an Acrobatics check to avoid provoking an attack of opportunity when moving through a square you threaten, you immediately gain a +2 morale bonus to your CMD against the next combat maneuver against you or to the DC of the next Acrobatics check to avoid an attack of opportunity when moving through a square you threaten. This bonus stacks until either attempt fails against you.

Indomitable Mountain Avalanche(Combat)
Source Ultimate Wilderness pg.114
You are an impassable mountain, hurling your enemies back.
Prerequisites:Wis 15, Combat Reflexes, Improved Unarmed Strike, Indomitable Mountain Peak, Indomitable Mountain Style, base attack bonus +9.
Benefit:If an opponent fails at a combat maneuver against you, you can use an attack of opportunity to make a melee attack against the opponent using your highest attack bonus. If the attack hits, instead of dealing damage, you can push the opponent back 5 feet for every 5 by which it failed its combat maneuver check (minimum 5 feet). Additionally, when you hit with an unarmed melee attack against an opponent who provoked an attack of opportunity by failing its Acrobatics check to move through a space you threaten, you can push the opponent back 5 feet instead of dealing damage. The opponent moves back in a straight line, but stops before hitting any obstacle or hazard.
« 上次编辑: 2021-05-26, 周三 11:15:11 由 张辽 »
有没有想写小说的少年啊,可以找我涅。

独阅读

欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

离线 张辽

  • Chivary
  • *****
  • 帖子数: 1019
  • 苹果币: 4
  • 年轻的人啊,去读陀思妥耶夫斯基吧,那里有你要的所有答案。
百裂拳(战斗,流派)(Jabbing Style)
来源 进阶职业手册Advanced Class Guide pg.152
一连串的攻击会比单次大力攻击伤害更高。
先决条件:精通徒手打击,BAB+6或连打职业能力或疾风连击职业能力
专长效果:当你徒手攻击命中一名单位时,若本轮你之前也用徒手攻击命中过该单位,则你本次徒手攻击额外造成1d6点伤害。

百裂步(战斗)(Jabbing Dancer)
来源 进阶职业手册Advanced Class Guide pg.151
你已经学会如何控制你的身体,从而避免攻击以及重新占据优势。
先决条件:闪避,精通徒手打击,百裂拳,灵活移动,BAB+9或5级拳师或5级武僧等级
专长效果:在使用百裂拳流派时,你的徒手攻击每命中目标一次,你就可以移动5尺一次且不引发借机攻击,但你的移动落点必须邻接你徒手击打命中的目标。但是,你的下一轮无法进行五尺快步。

千手百裂(战斗)(Jabbing Master)
来源 进阶职业手册Advanced Class Guide pg.151
你的快速攻击将会更加致命。
先决条件:闪避,精通徒手打击,百裂拳,百裂步,灵活移动,猛力攻击,BAB+12或8级拳师或8级武僧等级
专长效果:在使用百裂拳流派时,你同一轮两次徒手击打命中造成的额外伤害提升到2d6。三次或以上徒手击打命中造成的额外伤害提升到4d6。
劇透 -   :
Jabbing Style(Combat,Style)
Source Advanced Class Guide pg.152
A cluster of quick strikes deals more damage than a single roundhouse swing.
Prerequisites:Improved Unarmed Strike; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class feature.
Benefit:When you hit a target with an unarmed strike and you have hit that target with an unarmed strike previously that round, you deal an extra 1d6 points of damage to that target.

Jabbing Dancer(Combat)
Source Advanced Class Guide pg.151
You’ve learned to bend and shift your body to avoid attacks and reposition yourself advantageously.
Prerequisites:Dodge, Improved Unarmed Strike, Jabbing Style, Mobility; base attack bonus +9, brawler level 5th, or monk level 5th.
Benefit:Each time you hit with an unarmed strike while using Jabbing Style, you can move 5 feet without provoking an attack of opportunity as long as you move to a space adjacent to the opponent you hit with the unarmed strike. If you use this feat, you cannot take a 5-foot step during your next turn.

Jabbing Master(Combat)
Source Advanced Class Guide pg.151
Your quick punches become even more lethal.
Prerequisites:Dodge, Improved Unarmed Strike, Jabbing Dancer, Jabbing Style, Mobility, Power Attack; base attack bonus +12, brawler level 8th, or monk level 8th.
Benefit:While using Jabbing Style, the extra damage you deal when you hit a single target with two unarmed strikes increases to 2d6, and the extra damage when you hit a single target with three or more unarmed strikes increases to 4d6.
« 上次编辑: 2021-05-28, 周五 15:39:48 由 张辽 »
有没有想写小说的少年啊,可以找我涅。

独阅读

欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。