作者 主题: 【DA】战斗祭司变体-神伐先勇(Divine champion)  (阅读 4913 次)

副标题: 宗教版本的宿敌,GM用起来要比PC舒服系列

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【DA】战斗祭司变体-神伐先勇(Divine champion)
« 于: 2017-03-04, 周六 11:06:07 »
引述:神圣选集《Divine Anthology》

战斗祭司变体-神伐先勇(Divine champion)

『敢对神明弓箭相向的愚者,这份罪,就用你的鲜血来偿还吧』
                                                                                                      ——血圣书摩兹古斯,《剑风传奇》


神伐先勇会坚定不移地为自己的事业鞠躬尽瘁,并精于把战火燃至信仰之敌的头上。他们在许多方面都和神圣典范有所相似,但比起寻求成为神祇意志的肉身显现,神伐先勇更倾向于关注其神祇的高超战技。

虔信献身(Devotion):神伐先勇的力量来自于和神祇的紧密联系。他必须信奉一位神祇,并且阵营必须和对应神祇的阵营相一致。

崇神之范(Obedient Champion):3级时,神伐先勇获得崇神仪典(Deific Obedience,ISG)作为奖励专长,即使他没能满足先决条件也是如此。当神伐先勇自该专长内得到神恩(boon)时,他得到对应神祇卫道者(Sentinel)获得的神恩,而非颂教者(Exalted)的神恩。这项能力替代3级时获得的奖励专长

异端研究(Know the Infidel,Ex):6级时,神伐先勇精于讨伐信仰之敌。他必须选择一个和自己所信仰的神祇在阵营上有一轴完全相反的神祇作为异端(如善良之于邪恶,或者守序至于混乱),尤其是那些阵营和自己神祇完全相反的大能。如果神伐先勇崇拜一个绝对中立的神祇,那他所选的异端必须是混乱邪恶,混乱善良,守序邪恶,守序善良这四个阵营中的一种,而这样选出来的异端必须得到GM的首肯。

如果GM同意,神伐先勇不一定非要选择神祇,而是可以选择一项哲学思想或者单一宗教组织作为替代,比如说苍翠誓约(Green Faith),精纯卫队(Pure Legion),或是默语之道(Whispering Way),但这也要求该哲学思想或宗教组织必须是神伐先勇其神祇之敌。

神伐先勇在对抗异端的追随者时,在唬骗,威吓,知识,察觉和察言观色上得到+2加值。同样在对付异端之敌时的武器攻击和伤害上获得+2加值。此外,神伐先勇无须受训就能对所选异端神祇及其圣所进行知识检定,即使其对抗DC高于10以上。

在6级后每6个职业等级(原文是圣武士等级,目测大麻),神伐先勇都能额外选择一个新的神祇作为异端。与此同时,神伐先勇可以选择一种异端(如果愿意的话,也可以指定刚刚选择的异端),在对抗这类异端追随者的上述检定中额外再+2。

这项能力替代了6级,12级和18级时获得的奖励专长。

狂信恩赐(Fervent Boon,Sp):9级起,神伐先勇能唤来其神祇的次级恩典。通过消耗1次热诚(Fervor)使用次数,神伐先勇能使用神恩(Boon)每日可用3次的类法术能力一次。或者消耗2次热诚,使用神恩每日可用2次的类法术能力一次。或者消耗3次热诚,使用神恩每日可用1次的类法术能力一次。这些使用次数不算入神恩能力的使用次数里面。这项能力替代了9级时获得的奖励专长。


劇透 -  原文:
Divine champion(Warpriest Archetype )
Divine champions are unswervingly devoted to their causes, and specialize in bringing battle to the enemies of their faiths. They are similar to divine paragons in many ways, but tend to focus more on their deity’s combat prowess rather than seeking to become a physical manifestation of the deity’s will.

Devotion: A divine champion’s power comes from his close connection to his deity. He must worship a deity, and must maintain the same alignment as that deity.

Obedient Champion: At 3rd level, the divine champion gains Deific Obedience ISG as a bonus feat, even if he doesn’t meet the feat’s prerequisites. When a divine championgains boons from this feat, he gains the appropriate sentinel boon offered by his deity, rather than gaining the exalted boon. This replaces the bonus feat gained at 3rd level.

Know the Infidel (Ex): At 6th level, the divine champion becomes an expert at combating enemies of his faith. He must choose a deity whose alignment is opposed to his own deity’s alignment in at least one way (good versus evil or law versus chaos); preferably, he should choose a deity whose alignment diametrically opposes that of his own deity. If the divine champion worships a deity whose alignment is neutral, he must instead select a deity whose alignment is chaotic evil, chaotic good, lawful evil, or lawful good. The choice of this enemy deity is subject to GM approval. At the GM’s discretion, the divine champion may be allowed to choose a philosophy or religious organization that’s not affiliated with a deity, such as the Green Faith, the Pure Legion, or the Whispering Way, but only if that philosophy or religious organization is an enemy of the divine champion’s deity. The divine champion gains a +2 bonus on Bluff,  Intimidate, Knowledge, Perception, and Sense Motive checks against followers of the enemy faith, as well as a +2 bonus on weapon attack and damage rolls made against them. Additionally, he can attempt Knowledge skill checks relating to the deity and its church untrained, even if the DC is higher than 10. Every 6 paladin levels thereafter (12th and 18th level), the divine champion can select an additional deity to oppose. In addition, at each such interval, the bonus against the followers of any one deity he selected previously (including the one just selected, if so desired) increases by +2. This replaces the bonus feats gained at 6th, 12th, and 18th levels.

Fervent Boon (Sp): Beginning at 9th level, a divine champion can call upon his deity for minor boons. By expending one or more uses of his fervor ability, he can cast one of the spell-like abilities included in his deity’s first sentinel boon. By expending one use of fervor, he can cast the spell-like ability that the boon normally grants three uses of per day; by expending two uses of fervor he can cast the spell-like ability that the boon normally grants twice per day; and by expending three uses of fervor, he can cast the spell-like ability that the boon normally grants once per day. These uses don’t count against any uses granted by the boon. This replaces the bonus feat gained at 9th level.